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PostPosted: Sat Dec 26, 2009 3:01 pm 
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Yes, but I don't see a good storyline reason for the delay. I was trying to have this tournament be able to make storyline sense kind of like Contest of Champions. It doesn't have to be able to make storyline sense but is something I was hoping to be able to do.

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PostPosted: Sat Dec 26, 2009 3:14 pm 
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If you intend to view the tournament as a storyline, the non-knockout sytems have a bigger stumbling block than prep time: in many fights the loser would be dead and unable to contest subseqent rounds.


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PostPosted: Tue Dec 29, 2009 12:00 am 
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We do not have to run it with storyline and even if we did it would probably be weak considering we will have battles from differing companies. One possible storyline option that would allow for everything but is a little weak is to have this like gladiator battles with their opponent announced in advance and winner being declared just before the killing blow.

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